GAMIFICATION OF THE EDUCATIONAL PROCESS: GAMES IN RFL-CLASSES IN THE CHINESE AUDIENCE

Authors

  • Igor V. Nefedov Southern Federal University
  • Anna V. Shi RUDN university

Abstract

DOI 10.18522/1995-0640-2022-3-158-168

Gamification of the educational process is one of the main ways to develop modern methods of RFL-teaching. Games undoubtedly increase motivation to learn Russian, make the educational process brighter, more colorful, more interesting, and, accordingly, more active. Intensification of the process of teaching Russian as a foreign language is one of the urgent problems of the teaching methodology of the Russian Language at this stage of its development.

Many tutors working with Chinese students note the fact that quite often their students do not reach the required level of proficiency in the Russian language in a timely manner. Russian and Chinese languages differ significantly, which makes the process of mastering the Russian language by the Chinese very difficult. Numerous difficulties arise when teaching various aspects: phonetic, lexical, grammatical. Games specially designed for the Chinese audience can help overcome these difficulties, improve the qualitative and quantitative indicators of learning the Russian language.

The purpose of the article is to show the possibilities of phonetic, lexical and grammatical games in the intensification of the process of teaching Russian as a foreign language to Chinese students at the initial stage of training.

The materials for the study were unique games for RFL-teaching to Chinese foreign students with the A2 level of proficiency in Russian. The authors have developed three games for teaching phonetics: “Phonetic basin”, vocabulary: “Lexical hat”, grammar: “Grammatical deck”. The research used methods of experiment, observation and interpretation, as well as generalization of personal practical experience of working in a Chinese audience. An experiment was conducted at the Southern Federal University, Russia in 2022. This study involved 7 Chinese students of the Academy of Architecture and Arts, the training program 54.03.01 Design, studying Russian at the Institute of Philology, Journalism and the Intercultural Communication.

Key words: RFL-teaching, Russian as a foreign language, phonetics training, vocabulary training, grammar training, Chinese audience, gamification, games

Author Biographies

Igor V. Nefedov , Southern Federal University

Ph.D. of Philology, associate professor of language theory and Russian language dpt. Institute of philology, journalism and cross-cultural communication of Southern Federal University

Anna V. Shi , RUDN university

graduate student

Published

2022-10-06

How to Cite

Nefedov И. В. ., & Shi А. В. . (2022). GAMIFICATION OF THE EDUCATIONAL PROCESS: GAMES IN RFL-CLASSES IN THE CHINESE AUDIENCE. Proceedings of Southern Federal University. Philology, 26(3), 158–168. Retrieved from https://philol-journal.sfedu.ru/index.php/sfuphilol/article/view/1768

Issue

Section

EDUCATION